package source.model.type;

/**
 * This enumeration represents all the different types of GameObjects in the
 * game that will be held in GameData objects.
 * 
 * @author Sean Larson
 *
 */
public enum GameObjectType {
	UNIT (4),
	BASE (3),
	TERRAIN (0),
	ITEM (1),
	AREAEFFECT (2);
	
	private int id;
	
	private GameObjectType( int id ) {
		this.id = id;
	}
	
	public int getId() {
		return this.id;
	}
}
